System = luanet.System
TaleWorlds = luanet.TaleWorlds
Agent = TaleWorlds.MountAndBlade.Agent
Mission = TaleWorlds.MountAndBlade.Mission
Campaign = TaleWorlds.CampaignSystem.Campaign
Color = TaleWorlds.Library.Color
Colors = TaleWorlds.Library.Colors
Input = TaleWorlds.InputSystem.Input
InputKey = TaleWorlds.InputSystem.InputKey
SoundEvent = TaleWorlds.Engine.SoundEvent
InformationManager = TaleWorlds.Library.InformationManager
InformationMessage = TaleWorlds.Library.InformationMessage
Mat3 = TaleWorlds.Library.Mat3
Vec3 = TaleWorlds.Library.Vec3
MatrixFrame = TaleWorlds.Library.MatrixFrame
MBRandom = TaleWorlds.Core.MBRandom
Extensions = TaleWorlds.Library.Extensions

string.contains = function (str, substr)
    local pos = string.find(str, substr)
    if pos then
        return true
    else
        return false
    end
end

return {
    load = function ()
        InformationManager.DisplayMessage(InformationMessage("[Lua] loaded!"))
    end
}